Inputs
Enter visible storage and treasury values to estimate what attackers can actually take.
Available loot
Estimate what attackers can steal from storages, Town Hall, and Treasury for each attacker Town Hall range.
Enter visible storage and treasury values to estimate what attackers can actually take.
Lower attacker Town Halls may hit loot penalties. Use the table to judge whether the target is worth the army.
| Attacker TH | Gold | Elixir | Dark Elixir |
|---|
Planning notes
The loot shown on the multiplayer screen is not the same as the defender's full storage. Clash of Clans applies storage caps, treasury rules, Town Hall differences, and resource-specific limits before an attacker can steal anything. This calculator helps estimate the realistic prize before you spend an army, a boost, or a long scouting session on a target.
Use the inputs for visible storage and treasury values, then compare the result across attacker Town Hall levels. The table is especially useful when farming below or above your own Town Hall range.
A rushed high Town Hall may show millions of resources, but a lower Town Hall attacker can still see reduced returns after loot penalties. If your army is expensive or slow to train, the better target may be a slightly smaller base that gives cleaner access to collectors, storages, or dark elixir drills.
Do not use available loot alone. Also look at storage placement, collector fullness, clan castle risk, hero availability, and army cost. A base that gives 70 percent of the loot with half the effort is often the better farming choice.
| Signal | What to check | Planning value |
|---|---|---|
| Collector fullness | Visible collectors and drills | Good for cheap farming armies. |
| Storage access | Walls, compartments, and splash coverage | Shows whether the loot is actually reachable. |
| Town Hall gap | Attacker TH compared with defender TH | Warns when loot penalties may lower value. |
| Army cost | Elixir, dark elixir, and training time | Prevents profitable-looking raids from becoming inefficient. |
The game limits what can be stolen from storages and treasury, then applies rules based on the attacking and defending Town Hall levels.
The calculator is mainly for farming. War attacks should be planned around stars, pathing, traps, and defensive value rather than loot.
Not always. A penalized base can still be worth attacking if the loot is easy to reach and the army cost is low.
This is an unofficial fan-made planning tool. Clash of Clans and related game assets belong to Supercell. This site is not affiliated with, endorsed, sponsored, or specifically approved by Supercell.