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Clash of Clans guides
Practical Clash of Clans guides written for players who want cleaner upgrade decisions, better farming value, and more deliberate attack plans.
A practical order for choosing Clash of Clans upgrades across offense, heroes, defenses, walls, and economy.
Town Hall PlanningA checklist for deciding whether your Clash of Clans base is ready for the next Town Hall level.
Builder BaseA Builder Base priority guide for B.O.B progress, heroes, troops, defenses, and resource control.
GemsA practical guide to gem spending for builders, timers, resources, training, and war preparation.
LootAn explanation of Clash of Clans loot, storage availability, treasury loot, Town Hall penalties, and farming value.
War PlanningA practical checklist for planning Clash of Clans clan war attacks, from scouting to cleanup.
Upgrade PlanningHow to balance Clash of Clans hero levels, laboratory upgrades, walls, and builder time without wasting resources.
Attack PlanningA base reading guide for identifying pathing, defensive threats, funnel opportunities, and cleanup risk.
Town Hall 10A Town Hall 10 upgrade plan for offense, heroes, Inferno Towers, traps, walls, and early farming stability.
Town Hall 11A TH11 hero planning guide for balancing Grand Warden unlocks, Queen upgrades, King downtime, farming, and war availability.
Town Hall 12A TH12 lab priority guide for choosing troop, spell, siege, farming, and war upgrades without wasting research time.
Town Hall 13A Town Hall 13 farming plan for Scattershots, Royal Champion, laboratory pressure, heroes, pets, walls, and resource timing.
Builder BaseA Builder Hall 9 checklist for pushing toward B.O.B, the sixth builder, required upgrades, heroes, and resource planning.
GemsA free-to-play gem spending guide for builders, boosts, short timers, resources, magic items, and long-term account value.
Town Hall PlanningA practical guide to strategic rushing, when it helps, when it hurts, and which upgrades must stay current.
Attack PlanningA Queen Charge planning checklist for entry, funneling, Rage and Freeze timing, Clan Castle pull, pathing, and cleanup.
Attack PlanningA planning guide for Miner and Hog Rider Hybrid attacks, including funneling, Queen value, Heal timing, Warden ability, and cleanup.
Resource PlanningA dark elixir planning guide for heroes, pets, dark troops, farming armies, overflow control, and upgrade timing.
These are unofficial fan-made planning resources. Clash of Clans and related game assets belong to Supercell. This site is not affiliated with, endorsed, sponsored, or specifically approved by Supercell.