Town Hall 10

TH10 Upgrade Priority After Reaching Town Hall 10

A Town Hall 10 upgrade plan for offense, heroes, Inferno Towers, traps, walls, and early farming stability.

Last updated: August 6, 2026

Guide

TH10 Upgrade Priority After Reaching Town Hall 10

Town Hall 10 is where many Clash of Clans accounts start feeling crowded. Inferno Towers arrive, hero levels matter more, and the laboratory has enough choices that random research can slow the whole account down.

The best TH10 start keeps farming stable first. Build the new items, upgrade offensive capacity, then begin the long hero and defense work without letting the laboratory fall behind.

First upgrades to queue

  • Place new buildings so the base stops carrying unfinished slots.
  • Upgrade laboratory and start a troop or spell used by your main farming army.
  • Upgrade spell capacity, camps, and clan castle when available.
  • Begin Archer Queen and Barbarian King upgrades as dark elixir allows.

Inferno Towers without overcommitting

Inferno Towers are important, but rushing both high before offense is ready can make the account look stronger than it attacks. Get them placed and useful, then balance them with heroes, traps, air defenses, X-Bows, and splash defenses.

TH10 planning rhythm

Use walls when elixir or gold would overflow, but do not spend the next army camp or hero upgrade fund by accident. A clean TH10 plan usually has one offensive upgrade, one hero upgrade, and one defense upgrade moving whenever resources allow.

FAQ

Should I build both Inferno Towers immediately?

Yes, place them early so the base is complete, but do not let Inferno upgrades delay offense, heroes, and laboratory progress.

Which TH10 hero should I prioritize?

The Archer Queen usually gives more farming and war value, but both heroes should move steadily if dark elixir income can support it.

Related planning resources

Keep the guide connected to the tools and nearby topics so each planning decision has a next step.

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